Vesperhold
Thirty waves. One gate.
Lives18
Gold160
Wave1/30
Tower defense
Hold the path
Creeps cross the bailey from the breach to the keep. The siege hardens after the colossus. Heralds mend and hurry their file, rams break into brutes, and the Crown waits at the end. Gold stops keeping pace.
- Place towers on open ground. The march itself is closed.
- Each kill pays gold. Escapes cost lives. Heavier creeps cost more.
- Sell a tower for part of what you spent. Early waves pay a small bonus.
- After wave 20, the missile launcher unlocks. It is slow and long, and blasts three blocks of the path.
- Each defense rolls a path of the same length. Save the seed to play that march again. Seed 0 is the original.
51 tiles
Vesperhold. Begin the defense.